A downloadable game for Windows

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This started as a 14-day game for #LowRezJam 2016. 13 months later it evolved into a complex sandbox engine. I was  a tad too late submitting anything to the 2016 game jam, but I did make 2 games with it: Wet Hack and Fatal Attraction, but then stopped development for a few years. I've compiled what I have and uploaded as-is for everyone to try it out.

This is written in C++ using Simple DirectMedia Layer (SDL2). Pixels are rendered directly to a texture by means of raytracing through the matrix of voxels. It needs to be re-written from the ground up before using it to make another game.

 Game Controls

  • Arrow keys = move dragon.
  • Z = fly
  • X = breathe fire
  • C = cycle spit material
  • V = spit chosen material
  • B = spit cherry bomb
  • 2 = spawn random chairs
  • + = increase water flow into big box
  • -  = decrease water flow

3D Editor Controls

  • WASD / RF move camera along x, y & z coordinates
  • Left shift & Arrow keys shift object in space along x & y coordinates
  • Left shift & PgUp / PgDn shift object in space along z coordinate
  • Arrow keys / Mouse move cursor around current view
  • Home / End / Mouse wheel move cursor back and forward in current view
  • PgUp / PgDn change draw material
  • Left shift & Mouse wheel change draw material
  • H set origin
  • M change view angle
  • O change outline mode
  • C toggle crosshair transparency
  • Right Alt / left mouse draw material
  • Delete / right mouse erase material
  • [ rotate material 90 counter clockwise
  • ] rotate material 90 degrees clockwise
  • Ctrl & Z undo
  • Ctrl & Y redo (press twice)
  • I toggle view of current draw material only
  • 1 to 0 select favourite material
  • Esc menu
  • Z / X / Y erase all material along specified coordinate
  • Caps Lock toggle block select mode on/off
  • Ctrl-C copies current selection / dropper
  • P soft paste copied selection, without overwriting
  • Shift-P hard paste copied selection, overwriting everything
  • V splice view at current z-coordinate
  • L change shadow angle
StatusPrototype
PlatformsWindows
Release date May 18, 2016
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPOW Games
Tags3D, 8-Bit, Experimental, Game Jam, Physics, Pixel Art, Sandbox
Average sessionA few seconds
InputsKeyboard, Gamepad (any), Joystick
LinksFacebook

Download

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Click download now to get access to the following files:

PixiVoxel052.zip 1 MB

Comments

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make that you can make 3d objects and spawn them on map, not as charter.

Was bored and searched up "sandbox physics" on YouTube, then i found your video. It's quite nice actually, but i dont think performance would be that great on weak computers. Still, keep up the good work.

Thanks for showing interest. I'm planning to start working on this again soon, so I hope you can follow the progress with me. I already did a lot of work on it since this project and it's come a long way. It's very fast now, even on weaker CPUs:
https://www.youtube.com/watch?v=Mb7kMhyUe9k

That's quite great! I'll try to follow with the progress while i can. <3

Ah, too bad, it looks nice! I had a similar problem with my game. I totally underestimated the needed time for it, and while I published a working game, it's far from what I planned. I had to cut out many things from it.

I really enjoy reading the development log.

Thanks Adam, I'm currently re-working the whole thing to smooth everything out - it'll take time, but the result will be worth it. Watch this space. Noticed your game, too. Love the lighting effect, how did you do it? Raycasting?